> Forest of True Sight > Questions & Answers Reload this Page (In)Equality in loot drops
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Old Jun 07, 2005, 07:13 PM // 19:13   #61
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Quote:
Originally Posted by C-Tzar
I'm beginning to wish the drops were not completely random. If I had control over the loot drops, every account would have a "phat_lewt" field associated with it which would contain a percentage modifier that could be adjusted.

Spamming 1337 speak: -2% phat_lewt penalty.
Getting your whole party killed because you mistakenly think you're Superman: -3%
Propogating conspiracy theories about loot drop fairness: -2%
Throwing out vague, pretentious ideas about random number gerneration and/or chaos therory, etc.: -5%
Whining about phat lewt on a public forum: -4%
Being an arrogant jerk: -50% (wow, I'd be poor)
Creating a W/M: -3%

Wow, I could go on indefinately with this list.
Haha nice one. I would love to punish the supermen and morons..
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Old Jun 07, 2005, 07:28 PM // 19:28   #62
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Quote:
Originally Posted by Algren Cole
I did mean Basic. The If Then statement was Basic....and the rand() function is the same for .net and c++....and anyone that has coded in .net knows it's essentially a glorified basic language.

I apologize on throwing out brief if-then statement as I was just throwing out an example. Proper C/C++ would read:

if ((class=="Ranger") && (subclass=="Mesmer"))
{
rand_number = (rand()%32);
}

Else
{
rand_number =(rand()%6);
}

And no coding whatsoever in .Net (VB 6.0 and VB for apps yes but not in the current job as it's not necessary for me yet) although I have been informed I get to (or maybe get punished and have to??) take a course covering VB.Net sometime in July and I would bet your pay check (I don't make enough to even make it a worthwhile bet ;-) ) that it's coded in C/C++ as I couldn't imagine how cumbersome VB would be or even if VB could handle the complexity of game and graphic programming. But my experience in Game programming is Nil so who knows.


OK I apologize I hijacked the topic so I throw it back to the OP. And yes I still believe loot drops to be random.
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Old Jun 07, 2005, 07:34 PM // 19:34   #63
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Quote:
Originally Posted by Night
I apologize on throwing out brief if-then statement as I was just throwing out an example. Proper C/C++ would read:

if ((class=="Ranger") && (subclass=="Mesmer"))
{
rand_number = (rand()%32);
}

Else
{
rand_number =(rand()%6);
}

And no coding whatsoever in .Net (VB 6.0 and VB for apps yes but not in the current job as it's not necessary for me yet) although I have been informed I get to (or maybe get punished and have to??) take a course covering VB.Net sometime in July and I would bet your pay check (I don't make enough to even make it a worthwhile bet ;-) ) that it's coded in C/C++ as I couldn't imagine how cumbersome VB would be or even if VB could handle the complexity of game and graphic programming. But my experience in Game programming is Nil so who knows.


OK I apologize I hijacked the topic so I throw it back to the OP. And yes I still believe loot drops to be random.
ya .net is going to be a punishment. some people like it. I've noticed that it's more the new school programmers that find pleasure in .net.

I was only kidding with the Basic comment btw

and..finally....VB COULD handle the complexity of GW. Basic is a pretty powerful language if used correctly...it'd just be hell on your system resources. You'd need incredibly beefy computers just to run it.
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Old Jun 07, 2005, 07:40 PM // 19:40   #64
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Quote:
Originally Posted by Algren Cole
ya .net is going to be a punishment. some people like it. I've noticed that it's more the new school programmers that find pleasure in .net.

I was only kidding with the Basic comment btw

and..finally....VB COULD handle the complexity of GW. Basic is a pretty powerful language if used correctly...it'd just be hell on your system resources. You'd need incredibly beefy computers just to run it.
a) No offense taken nor was any meant in return.

b) Yea to a punishment but alas it will be interesting to see how well I can handle intregrating Crystal Reports with it though.

c) Beefy beyond all imagination I would surmise.
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Old Jun 07, 2005, 07:40 PM // 19:40   #65
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Quote:
Originally Posted by Algren Cole
thanks alot! now everyone in my office is wondering exactly what it is about SMTP Protocol Patches I found so humerous.
Ah hah! So THAT'S what you meant by lazy programmers! (said the hypocrite as he glanced around the office, making sure his boss wasn't around)


Quote:
Originally Posted by Night
I apologize on throwing out brief if-then statement as I was just throwing out an example. Proper C/C++ would read: etc.
Sad that you'd have to clarify like that. Seemed pretty obvious to me that it was pseudocode. Seems anyone picking THAT apart is probably just trying to show off.
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Old Jun 07, 2005, 07:46 PM // 19:46   #66
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Quote:
Originally Posted by C-Tzar
Ah hah! So THAT'S what you meant by lazy programmers! (said the hypocrite as he glanced around the office, making sure his boss wasn't around)

roflmao.....if you took an entire weeks worth of work for me...you'd be able to fit it into a single day for a Landscaper...<3 my job
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Old Jun 08, 2005, 12:00 AM // 00:00   #67
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Quote:
Originally Posted by Algren Cole
Mathematics Random - Mathematics & Statistics. Of or relating to a type of circumstance or event that is described by a probability distribution

Random as it pertains to computer languages - Of or relating to an event in which all outcomes are equally likely....

they're alot closer than most people think they are.

regardless the drops are still random. everytime something is dropped you have a 1/# chance of getting the drop, where # is the total number of people in your party. You have this same chance for the next drop. It is entirely likely that you could spend an entire day and not get a single drop based entirely on probabilities. It more than likely won't happen...but it's possible
Not even close. The deterministic behavior of ALL software-based random number generators is what makes breaking software-only encryption so easy.
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Old Jun 08, 2005, 12:05 AM // 00:05   #68
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I'm a level 16 N/W and of all the missions and group things I've done, not once have I gotten a gold item. My usual is a white or blue item, and I am very lucky if I stumble upon a purple item. Yet all my other teammates are finding gold max damage swords and stuff. I completely agree with the fact that something is up.
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Old Jun 08, 2005, 12:17 AM // 00:17   #69
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I have the opposite problem when my monk is in a group he gets 2out of 3 drops. its gotten to the point that i pick stuff up and drop it just so the others in the group get something. It really ticks them off so I just give it to them no biggie. Dont need the money nothing to spend it on.
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Old Jun 21, 2005, 09:59 PM // 21:59   #70
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I play a lot of dice based games. And some times it seems like the dice are loaded or weighted to a certain number.

I could swear sometimes that the odds have been altered. And in the heat of the arguement with someone over your bad luck, you say "WATCH THIS!"
And you continue to roll like 10 times in a row bad results to somehow confirm that you are right.

Well, it seems amazing, but is it really? If you rolled one good one, or a few, you might not notice, because the emotional impact the others had on you eclipse whatever good comes. Now you're hyper sensitive to each and every bad turn of luck.

Its extremely hard to prove anything when it comes to odds, but they do work. The only way to get close to knowing is to try it thousands of times, and see if the results seem to be heading towards expected odds.

Even then.. yeash.

I still have my suspicions about there being some formula, but its only a superstitious level of it... I wouldn't believe it until I heard it from the horses mouth.
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Old Jun 21, 2005, 10:16 PM // 22:16   #71
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I Go Farming With my Ele/Mes On Smiting Runs....
At First I Dont Get Shit But After Maybe A Few Minutes I Got A Max dmg stormbow and a max armor eternal shield +21hp while enhanted
so dunno lol
and yea my monk/ranger hasnt gotten any shit yet but shes lvl 12
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Old Jun 21, 2005, 10:24 PM // 22:24   #72
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hehe, funny thread.
There have been times where I don't get alot of drops and sometimes I get alot of nice drops, however in 300+ hours of play I still have never gotten a superior rune or gold weapon and this has not discouraged me at all.
I like to think that the game is setup to see who contributes the most in a fight, ie healing, dmg, protection, debuffs etc... and whoever contributes the most must not need any super items because they already kick ass while the ones who don't contribute so much need help.
This probably isn't accurate, but I like it, and alot of the time it actually makes since. But no one is saying you have to think like me
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Old Jun 21, 2005, 10:45 PM // 22:45   #73
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Quote:
Originally Posted by Halaku
The level of the mob has to do with how good the drop is (you won't get a 20-25 bow off of a level 8 charr) but has nothing to do whether you get a drop or not.
I agree. You won't get a 20-25 bow off a level 8 charr.... wait a minute
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Old Jun 21, 2005, 10:48 PM // 22:48   #74
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Quote:
Originally Posted by Reiden Argrock
hehe, funny thread.
There have been times where I don't get alot of drops and sometimes I get alot of nice drops, however in 300+ hours of play I still have never gotten a superior rune or gold weapon and this has not discouraged me at all.
I like to think that the game is setup to see who contributes the most in a fight, ie healing, dmg, protection, debuffs etc... and whoever contributes the most must not need any super items because they already kick ass while the ones who don't contribute so much need help.
This probably isn't accurate, but I like it, and alot of the time it actually makes since. But no one is saying you have to think like me
A good way to think positively
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Old Jun 21, 2005, 10:55 PM // 22:55   #75
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I try
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Old Jun 21, 2005, 11:16 PM // 23:16   #76
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I don't care what anyone says, drops aren't random. My monk consistently gets less drops then my warrior does. I also see the warriors in the party getting a lot more drops then my monk does.
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Old Jun 22, 2005, 12:34 AM // 00:34   #77
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To above poster:

You are either greedy or very unlucky. Everyone has their times when it comes to item drops. I was in Fissure for about 3 hours a few nights ago and got about 5 umbral skeletal legs, 25 piles of dust and a few not perfects shadow bows and shadow staffs. However, I went to lornars pass earlier that day and got a Gold max composite bow and a purple max fiery dragon sword. Mind you I was in a party of 2 at that time. And also, during party runs I'm usually doing 0 damage. I don't even bother attacking most of the time due to spiteful hex or retribution or just agroing the enemies onto me. I'm a monk and my attacks are negligable but I still get a fair share of the drops. I've partied with level 15's that stay far away from battle and they still get their portion of the drops (no more no less).
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Old Oct 08, 2005, 09:22 AM // 09:22   #78
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im inclined to believe that chance to get loot is 1/(size of party)
im not certain if any program can generate indefinite randomness

actually the description "indefinite" is unnecessary, random per se implies indefiniteness, if there is an end to the string of math then it isn't random

can any programmers out there verify this?
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Old Oct 08, 2005, 01:18 PM // 13:18   #79
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I went to FoW the other day and all the shard drops were for me (i got 6). it was VERY embarassing and the rest of the party was calling me a hax. ^^; they were cool about it though, although i felt VERY bad.

My other FoW excursions have not been so good, mostly dust and skeletal parts.

Maybe its a whole karmic retribution thingy XD hee hee
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Old Oct 08, 2005, 01:24 PM // 13:24   #80
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Argh!!...
I always get the normal-typed items (white) with my R/E character.
I got 6 titan armors in a quest and one of them was purple
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